We open the door with a fish fossil symbol above it. Forgotten Hill Disillusion: The Library Cheats for Android Home / Android / Overview Cheats & Hints Questions Videos Developer: Fm-studio Publisher: Fm-studio Genre: Adventure Release: Dec 16, 2019 Platform: Android ESRB: Not Set Submit Cheats The solution is actually very simple: reveal the top left and bottom right cards every turn. Re-examining the "Amazing Creatures" book, we read that the beetle, once ingested, causes a predator to explode. This comes after the previous game, Forgotten Hill: Mementoes. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. Within this lower compartment is the final gear, with which we can solve the gear puzzle. We need to recreate it using the statues in the room. Absolutely perfect! Back to the kitchen we go, placing the rat on the saucer next to the bottle opener and then taking the whole affair and stuffing it into our inventory. Referencing the poster above its head, we use our camera to navigate the maze by heading in the true direction. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. When successful, the wood panel disappears and we collect a crowbar. Jonah waits inside, now with an insect head. Use the cloth to cover the "I See You" statues face. Pan right twice to find the sparrow. Returning to the kitchen and heading right to explore further in the room, we can inspect a cookbook which reveals the snack consists of a sole ingredient; a rat (or as the recipe states, "the freshest meat from your pantry"). After filling him with enough rounds, he slumps against a wall, dead. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. Zoom in on the bug on the wall spray the sweetener on the wall. ! Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. February 13, 2023. this one works. Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. We can finally exit to the exhibit hall. Click on the map and the fish will light up the six symbols in sequence. Sixth nynchkuddy freed! In it's place is a crank handle and further back on the fish is another shark tooth. Zoom in on the opener. This is a solution for a later puzzle. Pan right and open fish door. Going back out into the hall, we head to the far right once more. Take the five, Use the camera on the statue in this room to see five slots that, Use the new card on the corresponding projector in the projector room to open a panel with a. Pan right twice and use the key to unlock the door on the left which leads to the child statue room. Moving right to the stove area, we use the key to get "meat". Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. Hidden behind it is the "Sculptural Arts" map. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Now it is covered in various symbols and a demonic face. After doing such, colored lights are triggered. This item will only be visible in searches to you, your friends, and admins. This game takes place a year after the events of Forgotten Hill: First Steps. "Anakin's fans strike back". Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. Use the eye on the lizard's eye slot. Pan left to the fallen statue and input the code you created into the panel here. (1/9) - Forgotten Hill-Grandma's Delicious Cakes Walkthrough Winni_Neko 3307 37 After taking a photo of the poster, we place the bucket under the leaking stem and obtain a full bucket. Pulling the cord once more, the elevator comes back into view. Returning to the control panel next to the fish room, we can divert power back to the jellyfish room and via the control panel to the right of the jellyfish room, we can further divert power to the jellyfish exhibit itself. Moving right yet again, we meet Jonah (briefly flashinghis true form). Heading all the way to the right of the hall to the ticket stub room. I don't think I could have completed the game without it. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. The prisoner trapped inside the right fish wants a drink. Pan right again and use the camera on the picture here to see three sets of rotations: clockwise once, anti-clockwise twice, clockwise twice. The next game released is a prequel compilation, Forgotten Hill: First Steps. The objective is to have them all point up. Switch to the light dimension go to the Projector room. Take the. Upon receiving the ticket, Mr. Larson places it inside a Research Folder (providing us with previous and new lore). Give the prisoner more water. Pan right twice and enter the lizard room. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Now able to see the scroll's true version, we learn that Adam was the captain of a brig named "Horror In The Night" and was a bloodthirsty pirate who drowned in the sinking of the "Horror", although his body was never found. As those familiar with the series will know, taking any action in Forgotten Hill is a convoluted process. Jonah was, like the others, a serial killer who had at least seven known victims. Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. Enter the other door to the janitor's closet. How to play: Take it back for the. Use your camera to look at the new dials to see they're coloured and point up. Use the camera on his coat pocket to see a diamond. Taking a photo for reference, we reenter the projector room. Immediately inside is a ferocious, carnivorous plant reminiscent of Audrey II. Opening it shows that we are missing several books from the shelf. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Awesome work! Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. ! Rise of Pico. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Check us back often! So take some advice: never believe your eyes" - Quote from the game's official website. Forgotten Hill: Wardrobe 3. Cutting open the candle painting reveals a cage. Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Inside we're reminded that the power's out and we can't access anything within. The piece of paper shows the solution to the rotating puzzle. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above. Remember the prisoner's hint. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". Pan back left and zoom in on the map on the desk. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch. "After escaping Forgotten Hill, I have to find out more. However, the power's out and we're unable to access any of the exhibits inside this room. I actually mention that in the guide, but it's been so long since I played the game I totally forgot. Same deal as before, it should be: 4x middle, 1x left, 1x right. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. Heading left, we see an empty jar on the table on the left side of a strange box on a stand. From left to right they are the "Burial", "Hanging", "Drowning", and "Marionette" figures. Move the gears with the buttons on the sides and the button on the gear to confirm. Hang the bucket on the hook on the right to raise the middle frame. Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. Flipping them correctly opens part of the central safe, revealing a bone. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. Switch back to the dark dimension and go to Abigails (the bird lady) room. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). Zoom in on the dials. Return to the wall you destroyed earlier. Pan right to the very end. The solution of this puzzle is to read the Creatures of The Deep book and figure out what preys on what and leave a fish in the aquarium for you to catch. Pan left twice to find the sparrow enjoying the pear. Use the flute, tambourine, music score, and mandolin on the cherubs. Returning to Jonah, we use the scissors to open his jacket lining, releasing a diamond emblem. Returning to the far right of the hall, we open the door with the ticket stub symbol above. On the wall across from the scroll, we insert our remaining slip of paper into a machine entitled "Follow the Moon". Can anyone confirm or deny? Returning the bird to Abigail, she gives us a key as a reward. We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Upon entering the library, the door is shut behind us and locked. Back again to the "Lost & Found". Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. There are two statues in this room labelled I and IV. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. Android Games. It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. Seems the puzzles from before were just the beginning. Pan left again to outside the jellyfish exhibit. We now have a sickle. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Pan right until you are outside Adam Drakes room. We now have access to all the items we used previously. After he moves away, we now have access to the fish room. Take it down to Floor -1. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. Press the buttons to hammer the eye sticking out from the jug. Abigail waits inside and she challenges us to another three rounds of "The Devil's Game". Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Returning to the owl room, we can place the wing from our inventory on the owl. Back to the music room, we insert the green card into its corresponding stand and get a heart. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Zoom in on the five-digit code. RongYuigh. Lastly, note that the 2nd and 6th hooks are circled on the desk. Twenty in total! All rights reserved. Play Forgotten Hill Disillusion: The Library, Forgotten Hill Disillusion: The Library (Android, Android Tablet), Forgotten Hill Disillusion: The Library (iPhone, iPod Touch, iPad).